![]() r/Wasteland - A subreddit for the Wasteland games. r/thefalloutdiaries - Journal-like fan fiction. r/falloutmods - Fallout modding community r/classicfallout - Classic Fallout Games r/falloutlore - The lore of the Fallout series Piracy is a permanent ban, no warnings.Īll posts and comments in end, come down to moderator discretion. Posts promoting or facilitating piracy in any way will be removed. Welcome to Fallout 4's new DLC called Automatron Fallout 4's new DLC is available through season pass on PC, Xbox One and PS4 Right now Honestly can't wait. No dissemination of rumors / leaks without actual evidence. Posts with clickbait, extremely vague, or misleading titles will be removed. More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.ĭo not spam. Keep it civil and do not make personal attacks to other users. Comments are fine.įollow proper Reddiquette when submitting and commenting. Complete Fix guide for all Fallout GamesĪll Posts must be directly related to Fallout.Having armed and armored provisioners can be a very useful thing in a number of different ways. I will often walk with them between settlements when there is a known trouble spot nearby or if I know I'm going to stir up some shit on the way and want an assist. The reason I put so much attention into my provisioners (humans assigned early in the game get all the best weapons and armor) is that as my character does the walking around the commonwealth thing, any fight will automatically draw in a nearby provisioner if they are in range. This actually took me a couple of days of rl game play to track down and do the builds and swaps, but it was something I wanted to do. Benefits are that they walk faster than the humans (granted, this is a meaningless thing other than the alleviation of a personal gripe) and they free up humans from a dangerous task so the humans can tend gourds and melons (not sure about the benefit gain on this one) and the assaultrons dual wield with a weapon on each arm. I've just recently (yesterday) finally replaced all my human provisioners with assaultrons built with storage armor options. I didn’t want anything to do with the automatron DLC because the story is horrible, and the robots are annoying (especially the small ball ones). In a title, if your post contains spoilers, begin your title with. Fallout 4 Automatron Sucks So, I’ve made it to the mechanist, about to kill the last NPC and I just went back to my saved and loaded up a prior, to start on the Harbor DLC. Piracy is a permanent ban, no warnings.Īll posts and comments, in the end, come down to moderator discretion. Posts promoting or facilitating piracy in any way will be removed. Lore / Dev bashing with no addition to discussion will be removed. Clickbait or extremely vaguely-titled posts will be removed. Twitch / Stream / Channel promotion not allowed. Unnecessary flaming, personal attacks, etc will be removed. Memes, macros and low effort content are not permitted as posts. Intentional spoilers will result in a ban. Titles and comments containing spoilers may be removed without notice. Use and abuse spoiler tags when applicable. Posts must be directly related to Fallout 4. ![]() Your account must be older than 1 day, to prevent spam. Official and Un-Official can be found Hereīefore posting anything to the subreddit, check our Megathreads WIKI to see if a megathread exists.See the rules below for more information. Rumors, leaks, announcements, fan art, and everything in between are allowed, as long as it's directly related to Fallout 4. A place for any and all discussion about Fallout 4.Complete Fix guide for all Fallout Games.
0 Comments
Leave a Reply. |